NVIDIA OptiX as A Tool to Accelerate Path Tracing
By leveraging the NVIDIA OptiX API, we can speed up ray tracing using the CUDA cores in powerful GPUs that supports all the methods implemented in project 3. We expect to see a stark contrast between CPU rendering and GPU rendering as a result.
Team Members:
Keming Kao 26058492
Denis Li 26810418
David Zhang 26119473
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While the pathtracer from the previous projects in class produce realistic results, the time required for rendering is incredibly long. With the OptiX api from Nvidia, this process can be shortened and can be done in real time as we can use the GPU to render.
4/9: Installation of OptiX, ray tracing, bvh construction, normal shader
4/16: Diffuse shader, rendering time comparison to that of rendering on cpu
4/23: Support for other materials such as glass and metals, rendering time comparison to that of rendering on cpu, Milestone Video/Slides
4/31: Real time rendering
5/4: Final report website